Task 3 Computer Game Planning

When planning on creating a 2D Game and 3D Arena Level i created Concept and Finished art.
When creating my 2D Shoot em' Up (SHMUP) i already had an idea in mind, the game would have bug characters and a final boss that isn't real so i had some freedom to create it how i want it to look.






All of the bug characters in the 2D game were created using the online tool Piskel. All of these images are of near final/near final versions of the sprites, some things were changed about the sprites such as the slight colour differences to help contrast against the background of the video game.


This is an image of the concept art of some equipment for some equipment for a character set in the medieval era. I created these to give me multiple ideas on what equipment my character and chose the ones that i thought would be most appropriate.


















For the sword and the Pistol these were the final designs for each, i changed some things about each of them to make them look better. These are the designs i would base my 3D models off.